Dragon-type Pokmon typically have moves that require Colorless Energy or an energy of a different type
Many decks were more cognizant of Mew VMAXs tricks and were playing cards like Spiritomb (SV2D) from Paldea Evolved (which shut down Genesect Vs Ability) and Drapion V (VS11) from Lost Origin (a card tailor made to Knock Out Mew VMAX)
Still, Unfinity reprinted the full cycle of shock lands, and youre guaranteed a foil one as the box topper
Either they block on walls or defensive dorks and put them in the bin for you, or they trade with something fairly large or you draw cards
I thought about the recursive lands Volrath's Stronghold, Academy Ruins and Hall of Heliod's Generosity, but I felt I needed more basics and didn't have enough of any type
All Trap cards must be Set (placed face-down in a S/T Zone) before they can be used, and they can be activated during either player's turn