While the card was technically worth over $40 at one point, this was only due to hugely inflated presale prices
Card Name Mana Cost Type Enchantment Rarity Rare rules Text When this enchantment enters, each player chooses five lands they control and sacrifices the rest.Players can't play lands as long as ten or more lands are on the battlefield
If you have three lands in your hand the turn you play it, you get access to the same amount of mana it costs to play
I dont like it on its own, but when paired with other colors (or buffers), then I find it to be more palatable
Instead of some of the pricer options in the deck, I would purpose Wurmcoil Engine is a very good option with being a 6/6 for 6 with useful abilities, who creates tokens when it dies
You can supplement powerful instants and sorceries to up the potential of this card, but more often than not, even the opponents cards will be enough to make Mysterious Stranger worth it