The ability and cost remind me Jasper - Common Crook in that it can lock down an opponent's card for a turn when it quests
Dozens of win conditions revolving around charge counters with mana ramp being heavily influenced by charge counters as well
The lack of trample is a bit awkward, but we can often give him flying anyway since Emmara does not need it with the Champion on board
Yes, we cant ping a board full of Goblin tokens, or burn our opponent out, but I wanted to lower the curve without removing our ability to deal with creatures
Search your library for an artifact card, reveal it, put it into your hand, then shuffle
That said, these still fit just fine in a sleeve for playtesting and it wont be super noticeable or relevant if you use them as tokens