Battles on the other hand have a one-shot effect, and even assuming you are able to cast them transformed on the same turn, they typically present a threat that is more likely to be something most decks are equipped to deal with
The ideal scenario would be blocking for a partner, getting hit directly, and ultimately ending up around 2 HP (5 or less if you have endurance)
Combining this with a discount effect allows you to get those cards into play quickly
Its especially important in EDH, where you need to outvalue three other players and games go really, really long
Bloomburrow Bloomburrow packs let you run with the species you like most, and sometimes it's like you need to store up value for a long winter
In your developing turns, the flash on it offers you an amazing level of flexibility, letting you waste your opponents mana by not letting them use removal on your turn, catching your opponent off-guard sometimes (especially if they dont realise youre on Mono-Blue), and letting you hold up countermagic whilst still threatening to develop your battlefield if you dont need to counter something