It provides reliable removal, protection, and control tools, often supported by stable mana bases and the best dual lands in MTG
Countermagic Since this deck is more of a Xerox control deck than a combo deck primarily, it does offer a lot of variations on countermagic in order to interact with the opponent as well as to protect the win conditions
Let's talk about these lands and what their implications are for the game
Sure, the Avengers Plant tokens get bigger with time, but this cards Beasts are more relevant if the actual creature dies quickly
Returning mechanics such as Disguise and Cloak add stealth, while The Capitoline Triad breaks new ground as the first legendary creature to create an emblem
Plea for Power Plea for Power wont always generate an extra turn, but the downside of drawing three cards for strikes me as pretty fair