Naturally, there's more to this new Magic: The Gathering set than that
Let me know in the comments if youd play Walk-In Closet Cellar instead of the Conduit
Veterans often tell new Commander players to run about 10 ramp cards , but the answer to how much ramp you should run in Commander can vary a lot depending on your deck's curve, whether ramping early actually supports your decks gameplan, and how quickly you want to win
Here are my first seven two-color lists for you to check out: 1 I have not played Start // Finish, Campaign of Vengeance, Drana's Emissary, Executioner's Swing, Maw of the Obzedat, Purge the Profane, or Unraveling Mummy
Green and blue have several creatures that can draw cards while dealing damage, and I would start there for the value train
And then theres the Universes Beyond issue that arose with Fallout and Doctor Who