Weve tried to balance this list of mono-green Commander cards with a few overpowered cards that can win the game on the spot, a few staples that dont win the game but build a good foundation, and just some very powerful and unique spells that only Green has access to
You want to play out Rat Colony and smack your opponents around
Be prepared to scoop an armload of these (the keyword here is "suspicious tech") but in all likelihood, this will be a dud in sealed pools and little else
*Buy Badlands cards on TCGPlayer or eBay *Buy Watery Grave cards on TCGPlayer or eBay Yawgmoths Will to Underworld Breach Yawgmoths Will is one of the most powerful cards ever printed, a Reserved List bomb that lets you play spells and lands directly from your graveyard until end of turn
There are specialty cards that do things like freeze an opponent (preventing them from flipping more cards), making someone flip three cards in a row, and even giving you the opportunity to survive a card that would cause you to bust
That said, since kithkin arent as heavily supported as some creatures in blue, green, or red, there arent as many standout cards here