1 Space Marine Devastator 1 Ultramarines Honour Guard 1 Vexilus Praetor 1 Zephyrim 1 Vanguard Suppressor 1 Belisarius Cawl 1 Company Commander 1 Epistolary Librarian 1 Inquisitor Eisenhorn 1 Neyam Shai Murad 1 The Golden Throne 1 Sanguinary Priest 1 Deny the Witch 1 Primaris Chaplain 1 Entrapment Maneuver 1 Utter End 1 Reconnaissance Mission 5 (13) 1 Marneus Calgar 1 Celestine, the Living Saint 1 Triumph of Saint Katherine 1 Sister of Silence 1 Primaris Eliminator 1 Birth of the Imperium 1 The Flesh Is Weak 1 Sister Repentia 1 Knight Paladin 1 Redemptor Dreadnought 1 Grey Knight Paragon 1 Thunderwolf Cavalry 1 Fell the Mighty 7 (4) 1 Exterminatus 1 Reaver Titan 1 Deploy to the Front 1 Hour of Reckoning Common (30) 1 Mind Stone 1 Arcane Signet 1 Commander's Sphere 1 Command Tower 1 Dismal Backwater 1 Evolving Wilds 1 Path of Ancestry 1 Scoured Barrens 1 Terramorphic Expanse 1 Tranquil Cove 5 Island 7 Swamp 8 Plains Uncommon (19) 1 And They Shall Know No Fear 1 Grey Knight Paragon 1 Space Marine Scout 1 Thunderwolf Cavalry 1 Sicarian Infiltrator 1 Sanguinary Priest 1 Deny the Witch 1 Primaris Chaplain 1 Swords to Plowshares 1 Reconnaissance Mission 1 Mortify 1 Skullclamp 1 Sol Ring 1 Talisman of Dominance 1 Talisman of Hierarchy 1 Talisman of Progress 1 Arcane Sanctum 1 Ash Barrens 1 Memorial to Glory Rare (49) 1 Celestine, the Living Saint 1 Defenders of Humanity 1 For the Emperor

Where this card shines is in decks that want to turbo out powerful, non-Artifact cards as quickly as possible
I will note at the time of writing this the second print run appears to be unclear to me as to when, or if it has already happened
Lion Heart is a pretty nice card that you might not always want, but the white/red equipment deck will love it
Landcyclers changed all this, since for two generic mana you could get whatever land applied to them
Getting those synergies to work relies heavily on three commons: This trio forms the backbone of a synergistic green deck