Note that each player chooses creatures they don't control, meaning each player (other than one) could decide to blow up a specific player's creatures , making this a one-sided board wipe
I prefer red over green as the fourth colour because it gives me a lot more cards that fit in with the plan for this deck
If you turn your attention to the Stellar Sights bonus sheet, you'll see some inspired art and value reprints like Gemstone Caverns, Ancient Tomb, and Strip Mine, though there are some obvious duds with lands like Meteor Crater and Crystal Quarry
(6/6/2025) One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them
We have two new mechanics that take centre stage and some minor cameo appearances from the mechanics Cycling, the ability to pay a cost and discard the card with cycling to draw a card and, in most cases, gain an extra effect
Plus it effectively swings for 7 damage which is respectable