Teamwork N is spin on kicker (like many mechanics): you tap any number of untapped Creatures you control with total power N or greater, and your card does a little extra
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Some are clearly designed for the synergies and power of Standard, but arent really likely to hit later, such as (potentially) Adorned Pouncer, and then fun cards for the kitchen table or multiplayer that arent a threat elsewhere
Honestly, I think it's below 'Next-Best,' but this is a 'like' bias based on memories, so I gave it 'Priority' because I would take it
TheChirurgeon: They've really been working to give white the ability to draw cards and tying it to lifegain and counters on a creature is a solid way to do that, though only triggering once per turn severely limits the utility of what's otherwise a 3/3 flyer
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