Power Conduit is a two-mana artifact that you can tap to remove a counter from anything you control to either: Put a charge counter on an artifact Put a +1/+1 counter on a creature Charge counters probably wont be too relevant but a +1/+1 counter in exchange for never permanently losing your creature is a solid swap
Cleric, Rogue, Warrior and Wizard
In the current Modern meta, this seems like a good move
Activated abilities of creatures your opponents control can't be activated
Intrepid Trufflesnout is a pretty nice card to get out early, and even if you don't find yourself needing the adventure all that much, the 2 MV 3/1 that gives a food as long as it's the only one attacking is good, and I find that the food can pile up pretty high
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