Power-doubling effects like Unleash Fury, Two-Handed Axe, and Calamity Bearer pair wonderfully with Double Strike-outlets like Duelist's Heritage, Embercleave, and Arashin Foremost, resulting in a quadruple damage per swing
It doesnt produce any mana and it instead gives an ability to every creature on the board that causes them to be destroyed unless the person controlling them keeps paying mana to prevent this from happening
I do have fond memories of sticking this on a hexproof creature in Core Set 2019 draft, though
I am just playing Cut Down and Withering Torment to help me stabilize, and Withering Torment can be used in a pinch to save yourself from an expiring Archfiend or Pact stuck on your side of the board, or to remove an already-donated Greed's Gambit to have your opponent sac 3, lose 6 life, and discard 3 cards
Could it be that getting stuff from outside the game is part of a mechanic for limited
If Teferi were around today, he would be similar to Jace Beleren in terms of in-game reference, power, and influence on the game