All five of these lands will see play in Standard
If an effect from spell or ability gives a player extra turns, it does this by adding the turns directly after the current turn
If you blink, cascade, discover, or exile cards from graveyards, you get to draw
And it does so in spectacular fashion, often helming mono-red storm decks that bide their time for a few turns before they obliterate the pod with a well-timed Crackle with Power
Opalescence is clearly an enchantment deck build-around, which let you turn Replenish into not only a source of lots of virtual card advantage, but also a massive battlefield position that could easily dominate and end the game
Rogue's Passage is an unblockable enabler, Abzan Falconer and The Wind Crystal are your flying enablers, and one-sided sweepers like Mass Calcify and Wave of Reckoning open up the board for you