with one rare, three uncommon, and nine common cards to build your collection and construct superior tournament decks
I contend that without a way to cheat it out, Batterskull is merely a good card, not a ridiculous one, which is why it wasn't on the table for banning (though admittedly it, too, had a late development change that made it better and that I regret to a degree)
Recent +1/+1 counter blocks were Mirrodin , Ravnica and Lorwyn
Just looking at that cross-section, its easy to see how it can be difficult to pick a Dimir deck that is both enjoyable to play and enjoyable to play against
Unlimited Holo - 8th Run: Unlimited Base Uncommon - 8th Run: Company: Yaquinto, Date: Unlimited Base Uncommon - 8th Run: 30-7-99 , Form 5, Job # 1739 Unlimited Base Energy - 8th Run: Company: Yaquinto, Date: 30-7-99 , Form 7, Job # 1739 Unlimited Holo - 11th Run: Unlimited Common - 11th Run: Company: PBM Graphics, Date: Unlimited Common - 11th Run: 10/1/99 , Form 4, Job # P06057270 10 140, PBM # 81369 Unlimited Base Rare 1999-2000 UK - Company: GPS-UK, Date: 2/22/00 , Form 9, Job # P06033-110, Signed-off: 21.3.00 Steve T
The first is that on your end step, you can give away a creature you control with two +1/+1 counters and then it's tapped and goaded for the game