Unholy Heat Unholy Heat is an interesting case: As long as you can fulfill its delirium clause, this red instant deals so much direct damage that it's basically unconditional removal something that red doesn't usually have access to, and which makes Unholy Heat a bit of a color pie break
Archaeomancers Map single-handedly put white back on the map, and Losheel, while limited to once per turn (ugh), shows a willingness to put multiple forms of card advantage on one cheaper creature
Station (Tap another creature you control: Put charge counters equal to its power on this Planet
I don't even think you really need synergy cards to make it worthwhile including
However, a more interesting part of these releases is that, instead of having one face commander and one backup, both commanders are given equal billing
None of its lore counter effects actually work with Equipments, so youre better off removing it from the deck and adding something else that makes Limit Break run more naturally