The idea here is to nullify the downside of lands coming into play tapped, like the bouncelands (Simic Growth Chamber, thus generating more mana than usual
Not only will this bat cleric get massive over the course of a game, but it can hand off the +1/+1 counters it earned when it dies, turning another creature into an equally massive threat
If you're casting a split card, only the mana value of the half you're casting is compared to the number of time counters on As Foretold
Then the instant will draw you and a foe two, it's a common for Pauper, Peasant and Pauper Commander and then you can normally cast this for three and save your team by giving them indestructible for the turn to stop targeted or mass removal or to save blockers
Halvar, God of Battle Use all auras, all equipment cards, or a combination of both to turn Halvar into a giant beater to swing for lethal commander damage
Any little thing will knock it down from a 10 in my mind, especially on a holo card