Once you've put some powerful creatures on the board, Rienne encourages you to use them to attack without fear of an opponent's defences
Consider the non-canon cards and the canon cards' equivalent game pieces, meaning you can only play four copies (or one copy) of either the Magic version or Universes Beyond version in your deck
It starts by putting a +1/+1 counter on each creature you control, and two on the next turn, and multiplies from there
The trick to getting the most bang for your buck with Aetherworks Marvel is going for large-scale Energy plays on turns 2 and 3, preferably a two-drop that adds three Energy and following it up with a three that can generate three or four Energy
For Beginners : Start with standard service tiers to avoid unnecessary costs
It's probably possible with enough training data, but the couple of hundred images I took by hand --- or the thousands of synthetic examples, couldn't do it