It's not enough to force your opponent's characters to exert if you don't have a good way to remove them, and while both deck have a few good Rush characters, there aren't any with enough Strength to take down big threats
Compared to Mulch you will hit two creatures with this more often than you will hit two lands most often
A: Ah, this is a reference to an old card called Floral Spuzzem
The Valkyrie Engine is just waiting for something to break it, and with more & more Spell/Traps having GY effects, its only a matter of time
I immediately began experimenting with a green/white/blue deck with a mix of landfall and token generation, with one familiar chocobo leading my proverbial charge
Like Eternatus VMAX [Darkness Ablaze], Area Zero Underdepths allows us to have up to eight Pokmon on the Bench, and that allows for decks to have many more interesting techs