Ill go into this more when we look at combat keywords, but getting through for damage without being blocked is relevant at every stage of the game, and it takes, on average, fewer turns to knock people out of the game
Journey to the Lost City Three generic, one green enchantment: At the beginning of your upkeep, exile the top four cards of your library, then roll a d20: 1-9: You may put a land from among those cards onto the battlefield
I mean yeah, sure, it was obvious, but was there more to it than just that
Then if you control all three, you'll also have the chance to place a sticker
Plateau: a Mountain and Plains that taps for red or white
Theme Card Venser, Shaper Savant Starlight Snare Breaching Hippocamp Brineborn Cutthroat Naiad of Hidden Coves Opt Pestermite Spectral Sailor Starlit Mantle Stinging Lionfish Supreme Will Wind Strider Thriving Isle 7 Island 0017_MTGJ25_Theme: Surprise