Why choose Arnold Jewelers
Let's check the stock list: To meet its goals of "cast noncreature spells = profit" I count 43 noncreature spells (3 of these are creatures with noncreature adventure sides) and 18 cards that care about noncreature spells, with 4 of those only caring about instants/sorceries (e.g
It is very hard to beat tokens going wide as a midrange deck without some sort of mass removal but you don't want to be playing Wraths and lots of your own creatures
It's just a large blobby looking thing, but with creepy eyes, a semi-humanoid shape, and a mouth that's clearly meant to come off like a skull, it's a standout amidst a set of great art because of how downright horrific it looks
For this list, Ill include only cards that work when sacrificing permanents, so these are out
The biggest problem here is that many of the cards have already crashed in price