In the Web of War In the Web of War is an enchantment thats on the expensive side, but the payoff may be worth it
Hidden Cove and Rapunzel also add to the Will Power of your characters, which will come in handy so you can keep them around long enough to make an impact

Release date: 2007-05-04 Angel of Salvation Augur il-Vec Barren Glory Chronomantic Escape Dust of Moments Even the Odds Gift of Granite Intervention Pact Judge Unworthy Knight of Sursi Lost Auramancers Magus of the Moat Marshaling Cry Saltskitter Samite Censer-Bearer Scout's Warning Spirit en-Dal Aven Mindcensor Blade of the Sixth Pride Bound in Silence Daybreak Coronet Goldmeadow Lookout Imperial Mask Lucent Liminid Lumithread Field Lymph Sliver Mistmeadow Skulk Oriss, Samite Guardian Patrician's Scorn Ramosian Revivalist Seht's Tiger Aven Augur Cloudseeder Cryptic Annelid Delay Foresee Infiltrator il-Kor Leaden Fists Maelstrom Djinn Magus of the Future Mystic Speculation Pact of Negation Reality Strobe Take Possession Unblinking Bleb Venser, Shaper Savant Venser's Diffusion Arcanum Wings Blind Phantasm Bonded Fetch Linessa, Zephyr Mage Logic Knot Mesmeric Sliver Narcomoeba Nix Sarcomite Myr Second Wind Shapeshifter's Marrow Spellweaver Volute Spin into Myth Vedalken thermage Whip-Spine Drake Augur of Skulls Cutthroat il-Dal Festering March Gibbering Descent Grave Peril Ichor Slick Lost Hours Magus of the Abyss Minions' Murmurs Nihilith

The artwork is excellent as usual, which really is the only thing that is nice to look at it
Laboratory Maniac turns the original alternate way of dying into a way of winning
Abilities that affect multiple players are resolved in the same way - starting with the player whose turn it is, each player takes the required action, and then passes to the left