I dont know much about the flavor of the games, but Counter Blitz at least has a solid mechanical theme that can be easily enhanced with a few upgrades to important deckbuilding pillars like card draw and interaction
All these tokens youre creating benefit from anthem-type buffs like Intangible Virtue and Caretaker's Talent
Using cards like Crimson Wisps you can turn on further mana producers you find while you are going off to have even more mana
Card Types The diverse array of card types adds layers of complexity to gameplay
Attack 2 : halo scissor flip a coin, if heads the enemy heals 20 HP each turn for the next 3 turns but is confused until then, and the next attack deals half damage to mega shedinja and the rest to the enemy, if tails then m shedinja instakills the enemy but takes 20 damage as recoil, but heals 10 HP if the next move is not fire
Rather, they are played in their own deck called the Attraction deck