The thrill of opening a booster pack, the excitement of battling opponents with carefully crafted decks, and the joy of collecting rare and powerful cards fueled the game's meteoric rise
But remember, theres always room to grow with this deck
If there's no exiled card when Unidentified Hovership's third ability resolves (most likely because its second ability hasn't resolved yet), the ability won't do anything
As this list wins through them having low hand size they are caught between a rock and a hard place
On the other hand, if you need to make land drops, and need to dig for something else (such as sweepers or just removal), a set of Divinations essentially make the size of your deck 52 instead of 60 (not quite this straightforward, but close enough)
If a creature an opponent controls would die, instead exile it and put a hit counter on it