These triggered abilities are powerful, but drawing three cards in a single turn seems a bit insurmountable
PLAYING GOD(S) I havent talked much about the gameplay of gods in this article, which is just as important to successful card design as establishing their consistent identity in Magic
Other decks, it makes more sense to literally "do nothing" and quietly piece out a winning combo and overrun the boardstate within a single turn
This deck leans into the reanimator approach hard, and takes advantage of cards like Auramancer and Restoration Specialist to get back its key game pieces and card draw like Aetherflux Reservoir, Dawn of Hope, Well of Lost Dreams, Smothering Tithe, Alhammarets Archive, and more
It only proliferates if you hit a player that already has rad counters
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