Heres the deck: Creatures (29) 1 Dragonspeaker Shaman 1 Furnace Dragon 1 Solemn Simulacrum 1 Thunder Dragon 1 Ryusei, the Falling Star 1 Vampiric Dragon 1 Kilnmouth Dragon 1 Imperial Hellkite 1 Bladewing the Risen 1 Yavimaya Elder 1 Krosan Drover 1 Fierce Empath 1 Darigaaz, the Igniter 1 Bogardan Hellkite 1 Scourge of Kher Ridges 1 Knollspine Dragon 1 Exuberant Firestoker 1 Flameblast Dragon 1 Drumhunter 1 Spearbreaker Behemoth 1 Broodmate Dragon 1 Hellkite Overlord 1 Karrthus, Tyrant of Jund 1 Dragon Broodmother 1 Steel Hellkite 1 Hoard-Smelter Dragon 1 Mana-Charged Dragon 1 Thundermaw Hellkite 1 Utvara Hellkite Planeswalkers (2) Lands (34) Spells (33) 1 In the Web of War 1 Pattern of Rebirth 1 Tooth and Nail 1 Kodama's Reach 1 Plague Wind 1 Terminate 1 Patriarch's Bidding 1 Beacon of Unrest 1 Journey of Discovery 1 Dragonstorm 1 Dragon Shadow 1 Dragon Fangs 1 Dragon Breath 1 Shatterstorm 1 Explosive Vegetation 1 Defense of the Heart 1 Far Wanderings 1 Damnation 1 Harmonize 1 Cream of the Crop 1 Crucible of Fire 1 Banefire 1 Soul's Majesty 1 Rise from the Grave 1 Momentous Fall 1 Suffer the Past 1 Cultivate 1 Black Sun's Zenith 1 Creeping Corrosion 1 Death by Dragons 1 Hunter's Insight 1 Descendants' Path 1 Murder The last few cards cut included Taurean Mauler, Decree of Pain, Boundless Realms, and Dragon Roost

Legality depends on the tournament format -- Gandalf the White Card can be legal in some formats and banned or restricted in others
Grade: D In GW and GU decks with flying creatures, Nyleas Huntmaster can represent a massive topdeck in the late game
Speaking of those new cards, it probably comes as no surprise to anyone that the decks Ive been brewing up for the new Standard use some of the green ones
Youll also notice a slightly higher land count than normal, and more emphasis on land-based ramp than artifact-based ramp, which are both common features of lands decks
The first ability gives a creature +1/+0, trample, and haste for the turn, letting you swing right in with a creature you just played