The deck easily spreads counters to all its creatures and moves them around as needed
Talrand, Sky Summoner Back to the spell-slinging grind, we have the Merfolk Wizard Talrand, who just wants to unleash an army of tiny sea dragons
They feel pretty nice, but I still think the Mats shuffle a bit better
Early on, gaining ink will be clutch, while drawing is always a good use of our ink as well, as we ideally aim to get to nine as fast as possible, but six is our first important checkpoint
That alone makes it a powerful card, as having equipment be a creature before you pay to attach it to something else gives you a tremendous amount of flexibility
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