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First of all, the likelihood of adding a lot of counters from the first ability is quite high
Card Set(s) -Kingdoms of Intrigue- [OP-04] CARD VIEW OP04-019 | L | LEADER Donquixote Doflamingo Attribute Special Block Icon 1 Type The Seven Warlords of the Sea/Donquixote Pirates Effect [End of Your Turn] Set up to 2 of your DON
However, regardless of your current experience, I'd like to show you some cards from Magic's history that are infamous for their complexity and how hard they are to play correctly, alongside straight-up confusing designs that, likewise, make it hard in a real setting, especially if either player had never encountered the card
Collecting, can be calculus, algebra, or simple addition
Even if your commanders provides some protection like Asmoranomardicadaistinaculdacar does, you shouldn't rely on it to clear the table