Across these four decks, you will find cards representing thirteen of the Doctors who have appeared across the shows sixty-year run, tons of companions who have joined the Doctor on their adventures, and some of the most dangerous entities who have ever threatened the universe
This lets you play more lands and ramp alongside a more streamlined curve for better consistency and burst
Usually, once they enter, they need some kind of other effect or spell to reset them to another impersonation target
Its a great format to play MTG, whether competitively or for fun
I find myself again echoing the words of Neale Talbot and his Seven by Nine theory, even if were not intending on building a singular deck this week
The way this plays out in the game is that you pay one mana, tap Hearthhull, and sacrifice a land