These cards arent tied to a specific Magic set, so we can be more lenient on borrowing mechanics from Magics history to represent resonant features of these characters. Like many Universes Beyond releases, the cards themselves are templated as legendary creatures, making them particularly well-suited as build-arounds for Magics commander format
However, we're also seeing another effect that's less good: totally removing player skill as a matchmaking component went too far, and we're seeing problems at both edges
Of course, drawing up to seven cards is nothing to sniff at, but when youre paying this much mana on your commander you want it to do a little more than that
I could crack the Bomb on my main phase and nab the Vial right away, but that gives opponents the opportunity to flash in a creature first
Its a much better topdeck than a land when you dont need one
9 Bloodbraid Challenger Dodge this