Wild Cards The first method of getting cards is through crafting them with Wild Cards
The synergies were worth including and added a lot to the deck without taking much away from it
The Average Defender Is Poorly Positioned Defenders dont actually line up especially well against any of those things

Tyranid Swarm Commander (1) Creature (36) Aberrant Acolyte Hybrid Atalan Jackal Biophagus Broodlord Clamavus Deathleaper, Terror Weapon Exocrine Gargoyle Flock Genestealer Locus Genestealer Patriarch Ghyrson Starn, Kelermorph Haruspex Hierophant Bio-Titan Hormagaunt Horde Lictor Magus Lucea Kane Malanthrope Mawloc Nexos Old One Eye Purestrain Genestealer Ravener Screamer-Killer Sporocyst Termagant Swarm Tervigon The Red Terror Toxicrene Trygon Prime Tyrant Guard Tyranid Harridan Tyranid Prime Venomthrope Winged Hive Tyrant Zoanthrope Instant (4) Aetherize Harrow Inspiring Call Starstorm Sorcery (6) Cultivate Explore Farseek Hull Breach Rampant Growth Tyranid Invasion Enchantment (8) Abundance Bred for the Hunt Death's Presence Hardened Scales New Horizons Overgrowth Shadow in the Warp The First Tyrannic War Artifact (6) Arcane Signet Bone Sabres Goliath Truck Herald's Horn Icon of Ancestry Sol Ring Land (39) Ash Barrens Cave of Temptation Cinder Glade Command Tower Evolving Wilds Exotic Orchard Frontier Bivouac Game Trail Opal Palace Path of Ancestry Rugged Highlands Temple of Abandon Temple of Epiphany Temple of Mystery Terramorphic Expanse Thornwood Falls Unclaimed Territory Island x7 Mountain x7 Forest x8 Commanders, Theme, and Strategy The two main Commanders for Tyranid Swarm are The Swarmlord and Magus Lucea Kane

Disney Lorcana , Ravensburgers entry into the space, has been a fit at my house thanks to the love my kids have for many of Disneys movie and TV properties
The black sorcery Zombify returns a creature from the graveyard to the battlefield for four mana