There are some potentially useful cards in here for adding to existing decks but if youre just starting out, youll want to build those first
Hypergeometric land count for 100-card decks Hypergeometric land count for 60-card decks Hypergeometric land count for 40-card decks I tried to tune each deck to draw at least two lands at least 85% of the time, and while it's far from a perfect number, it's a starting point you can use to start determining the number of lands your deck may need, depending on various other factors
Using Kurts Kard Splooge on a holo doesnt eliminate scratches, it fills them in with a foreign substance so the scratches are harder to see
Decks that care about creatures entering and leaving the battlefield will be able to leverage Yuffie well
Disruption comes in a lot of forms - counterspell is great, but I don't like tieing up mana playing the waiting game
Is that how the Thrulls do the 'Mindstab' attack