It is a great card when you have the time to cast it, lots of dig and decent return on cards, but in a quick and powerful format like cube that is just far too infrequently for this to be any sort of big name card any more
instead each of the cards spelled out their effect based on the number of different land types you controlled
Most players will let this card go because they think they'll want the new hand as well

WHITE (2) Benevolent Bodyguard V2 - Bright Longbow Archer V2 - Bright BLUE (5) *Counterspell V2* Opposition V1 - Dark *Patron Wizard V2* Persuasion V1 - Dark *Sleight of Hand V2* BLACK (3) *Chainer's Edict V1* Duress V2 - Bright Mutilate V2 - Bright RED (4) *Firebolt V2* *Shock V1* Violent Eruption V2 - Bright *Volcanic Hammer V1* GREEN (3) Basking Rootwalla V2 - Bright *Elephant Guide V2* Spellbane Centaur V2 - Bright MULTICOLOR (1) Shadowmage Infiltrator V1 - Dark BASIC LAND (Odyssey) (8) Plains - Don Hazeltine V1 - Dark *Plains - Don Hazeltine V2* *Plains - Alan Pollack V1* *Island - Alan Pollack V1* Island - Ben Thompson V1 - Dark Mountain - Rob Alexander V2 - Bright *Mountain - Franz Vohwinkel V2* *Swamp - Rob Alexander V1* LAND (6) Adarkar Wastes V2 - Bright Barbarian Ring V1 - Dark City of Brass V1 - Dark Darkwater Catacombs V1 - Dark Nantuko Monastery V2 - Bright *Underground River V1* 7 posts Page 1 of 1 Who is online Users browsing this forum: No registered users and 14 guests Board index The team Delete all board cookies Delete style cookies All times are UTC

Now we get to see if we were right about the most exciting cards from the Wilds of Eldraine spoilers
P/T Number 105 Language English Legal Formats Commander, Historic, Legacy, Modern, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Pauper, Pioneer, Standard, Timeless Rulings (1/1/2011) The second ability triggers whenever a player casts an instant or sorcery spell that targets only one Golem and no other object or player