The following types of instants/sorceries aren't even good to hit: Combat tricks get worse at Sorcery speed Spells that only work in combat such as Celestial Flare aren't valid targets Counterspells such as Bone to Ash are unusable X-spells such as Ravaging Blaze have X stuck at 0 and are thus useless Cards like Fiery Conclusion and Magmatic Insight still require you to pay their additional costs But somehow, in the 58k sample games analyzed for Magic Origins, this card was still cast 965 times
Some of you know that I have a 6-Drops deck that Im also very happy with, and that one also took a lot of time to get right, so I guess maybe these types of restrictions are my jam
It might be fine to only play with three or four sources of blue mana in your deck
Youre in the right colors to dig for cards with a wheels theme, and Elenda and Azor is a good piece to help you get a wider, more conniving board
You get set, number, rarity, finish, and market prices
Maybe some of you are worried that you cannot draw something on par with them